Freelance Work
- Completed projects for Coca-Cola, Foxconn, Bang and Olufsen, Daytrip, Databreakers, and over 50 other clients.
- Conducted qualitative and quantitative research for clients.
- Created interactive prototypes in Axure, Figma, Sketch, and Marvel.
- Build advanced design systems entirely from scratch.
- Designed pixel-perfect UIs both for desktop and mobile.
- Prepared all design assets for a flawless handoff to developers.
- Led teams of two to five designers and developers.
- Consulted with various clients on their product strategies.
- Worked regularly side by side with founders to figure out the direction of the product.
Technologies: Adobe CC, Axure, Sketch, Figma
CEO | Lead Designer
2018 - 2023
Fireball
- Designed an app that brought Tabletop RPGs to mobile gaming.
- Created over 500 screens and built a design system.
- Raised $65,000 on Kickstarter from 3,000 backers. The project became the 5th most backed mobile game in Kickstarter's history.
- Developed $1,500,000 from private investors and VC funds. One of the investors is a creator of Beatsaber.
- Managed a team of more than fifteen people for over four years.
- Built a community of over 20,000 members. Primarily on Discord and email, but also Instagram and Facebook.
Technologies: 2D Games, Figma, Sketch, Adobe CC
Daytrip
- Redesigned a web platform for Uber-like inter-city rides.
- Developed an original UX that brought a massive boost in revenue.
- Designed also the whole UI and also a design system.
- Created a B2B portal for Daytrip partners and agencies.
Technologies: Figma, Prototyping, UX Prototyping, Usability Testing, Sketch
Head of Design
2015 - 2018
SpaceKnow, Inc.
- Researched industries like finance, insurance, defense, and agriculture. Discovered the usage of satellite imagery.
- Validated hypotheses with prototypes. Explored best practices on a spectrum of platforms.
- Created an intuitive interface for innovative service.
- Worked in day-to-day cooperation with the front-end, back-end, and scientific teams—bringing design culture into a non-design environment.
- Built the informational architecture of the website designing it and co-implementing it.
- Defined brands with internal and external research proposing guidelines to make the company's communication consistent.
- Learned how AI works, how it is taught, and what possibilities there are with using it.
Technologies: Adobe CC, Axure, Figma
User Experience Designer
2015 - 2016
ZOOT
- Refined the UX for one of the largest fashion e-shops in Europe.
- Observed the area for weak spots and optimized the mobile experience for millions of customers from three countries.
- Cooperated closely with a front-end team, graphic designer, management, marketing, and a co-founder.
- Conducted tens of in-depth interviews revealing the thought processes of various customer types.
- Prototyped alternative versions of the current solutions and guerrilla tested. Iterations resulted in higher conversion rates.
- Attended ZOOT stores anonymously to explore possibilities to improve an offline experience.
Technologies: Adobe Photoshop, Axure RP Pro, Sketch